This Witchbrook characters list rounds up every named NPC the developer has confirmed for Mossport, from the six romanceable covenmates already revealed to the faculty, shopkeepers, and archetype townsfolk that fill the streets. The studio has said the town runs on a two-tier simulation where citizens follow fixed daily routes regardless of the player, so recognising who is who matters just as much as knowing where to find them. Whether you want to plan a date, find the right professor for an exam, or simply avoid bumping into the same stranger twice, a reliable NPC catalogue saves a lot of trial and error.
The most important note is that this roster is still being built: only six of the eleven romanceable covenmates have been named so far, while the broader pool of professors, shopkeepers, and student-village residents continues to grow with each dev blog. The breakdown below is organised by where each character fits in the world, what they do during a typical day, and which items or topics push their relationship forward. You'll also find cross-references to deeper guides on gifting, scheduling, and professor mechanics, so you can move straight from recognition to action.
The Confirmed Romanceable Covenmates in Witchbrook So Far
Eleven romanceable covenmates live in Mossport, but the developer has only named six of them in official dev blogs. Each of the six has a publicly described personality, a known hangout zone, and at least one signature gift theme. The remaining five are confirmed in the count but not yet revealed by name, so the table below flags them as "Unrevealed" rather than guessing. If you want a deeper read on gifting for the named half, the Witchbrook gift guide for romance breaks the heart-meter loop into daily actions.
| Name | Role / Personality | Confirmed Hangout | Signature Gift Theme | Relationship Status |
|---|---|---|---|---|
| Hana (Satō) | Outgoing, friendly transfer student | Caffeina dorm common room | Tea blends, study snacks | Romanceable, named |
| Eli Ivers | Thoughtful, calm presence on campus | Mossport High Street, near bookshops | Books, journal supplies | Romanceable, named |
| Cormac | Local artist with a love of paint and texture | Art studio near Town Square | Pigments, brushes, handmade paper | Romanceable, named |
| Pip | Witch-mechanic running a workshop near the harbour | Workshop by the docks | Gears, mechanical odds and ends | Romanceable, named |
| Leif | Green-thumbed witch, Mossport's newest eligible bachelor | Cottage garden plots | Seeds, saplings, gardening tools | Romanceable, named |
| Evadne | Accident-prone tinkerer; once tried to invent a new potion while making toast | Alchemy labs and shared kitchen | Potion ingredients, breakfast foods | Romanceable, named |
| Unrevealed (5) | Roles TBA | TBA | TBA | Romanceable, not yet named |
Hana Satō and the Caffeina Common Room
Because Hana's routine overlaps with class schedules, players trying to keep her heart meter rising should align campus visits with her free blocks rather than chasing her between lectures. Tea blends and study snacks are the recurring item theme tied to her, and the Caffeina counter happens to be one of the cheapest places in Mossport to pick up both.
Eli Ivers, Cormac, and the Indoor Hangouts
Eli and Cormac represent the quieter end of the covenmate spectrum. Eli is the thoughtful, calm presence who tends to show up around bookshops and the High Street, which makes him easy to bump into during a normal shopping run. Cormac, the local artist, is parked near the art studio on the edge of Town Square, and his gift theme leans toward pigments, brushes, and handmade paper. The two share indoor space, so a single mid-afternoon loop can cover both of their likely heart events if you time it right.
For naming conventions, the developer has been consistent about giving the named half of the coven short, recognisable first names. That's why the second wave of revealed covenmates should be expected to follow the same rule, even though no list has been published.
Pip, Leif, and the Outdoor Covenmates
The outdoor half of the named covenmates — Pip, Leif, and Evadne — are the easiest to find if you know the geography of Mossport, because each one is anchored to a specific landmark. Pip's workshop near the harbour is described as colourful and slightly chaotic, and it is a natural stop on any run that already includes the Docklands. Leif is the green-thumbed witch who tends cottage garden plots, and his presence near the Wild Flower shop and student village makes him easy to find on weekends. Evadne drifts between the alchemy labs and the shared kitchen, since her habit of combining food and potion-crafting is the source of most of her on-screen accidents.
| Covenmate | District | Best Time of Day to Find | Weather Sensitivity |
|---|---|---|---|
| Pip | Docklands, near the harbour workshop | Mornings and early afternoons | Stays put in rain, opens later in heavy snow |
| Leif | Student village and cottage gardens | Midday, sunny windows | Avoids the gardens in heavy rain; reschedules to indoor plant care |
| Evadne | Alchemy lab and shared kitchen | Late afternoons and evenings | Indoors most of the year, surface time peaks in spring |
Pip's role as a witch-mechanic is worth a separate note because it is one of the only confirmed examples of magic-meets-machinery in the setting, and it informs which gifts will actually land. Mechanical odds and ends, gears, and any hand-crafted brass pieces fit the theme, while generic flowers are wasted on him. Leif is the inverse: a sapling, a packet of unusual seeds, or a piece of well-made gardening equipment will reliably beat a more expensive decorative item.
Evadne is the wildcard, partly because her personality is described through accidents rather than direct wants. The dev blog line about "inventing a new potion while trying to make toast" is a good clue that her heart events will trigger on breakfast-food and potion-ingredient overlaps. Players who already know they want to romance her should plan to visit the shared kitchen in the late afternoon.
The Mossport Faculty and Confirmed Professors
College is the spine of Witchbrook's day, and the faculty list is the most institutionally stable part of the NPC roster because professors don't move between districts the way shopkeepers do. The dev blogs have named a handful of academic archetypes, including a divination lead who runs day-time tarot sessions and night classes on communicating with constellations, and a practical-magic instructor who treats magic as a grounded vocation on par with any other trade. Inspirations behind the curriculum include the Tiffany Aching novels and Kiki's Delivery Service, which gives the roster a quietly literary feel.
| Faculty Role | Domain | Where to Find | Student-Facing Duty |
|---|---|---|---|
| Divination lead | Tarot, stargazing, constellation reading | College Observatory (day and night) | Day tarot readings, night classes, advising residents on travel and timing |
| Practical-magic instructor | Spells, casting, exam prep | College grounds, lecture halls | Teaches spell fundamentals, grades casting exams |
| Alchemy faculty | Local plants and animals into salves, teas, potions | Alchemy labs on the southern edge of campus | Runs brewing workshops, supervises student orders |
| Civic liaison | Communication with Mayor Wrigglesworth's office | Town Hall and quad | Coordinates college events with town festivals |
| Unnamed teaching staff (multiple) | Disciples vary | TBA | TBA |
For a deeper breakdown of faculty interactions, exam prep, and the social web around the College, the Witchbrook professors list compiles everything currently confirmed in dev-blog form. It's worth pairing that guide with the spell list coverage in the spells category, because most faculty interactions unlock specific spell upgrades or class slots.
The mayor's office, mentioned in the dating-on-campus blog as Mayor Wrigglesworth, sits just off the quad, which is why the civic liaison role is easy to overlook. If a quest line ever points to a town event, the faculty member most likely to bridge the gap is the civic liaison, not the academic leads.
Town Shopkeepers, Student Village, and Archetype Townsfolk
Beyond romanceables and faculty, Mossport is populated by named shopkeepers and a large pool of archetype townsfolk who follow the two-tier simulation. The dev blogs are explicit that hundreds of citizens exist, each with a unique look, name, and home, and that they are grouped into archetypes such as students, tourists, and affluent residents. Daily routines shift with weather, season, and ongoing events, which means the same shopkeeper will be in a slightly different spot in winter than in summer.
| Archetype | District Anchor | Daily Behaviour | Seasonal Notes |
|---|---|---|---|
| Calico (shopkeeper) | High Street | Opens mid-morning, closes at dusk | Decorates for winter; scarves appear on staff |
| Olive's (shopkeeper) | High Street | Counter service mid-morning to evening | Window displays switch for winter with candy canes |
| Caffeina staff | Dorm common room | All-day presence, peak at breakfast and evening | Decorated for winter; popular with covenmates |
| Harbour Home staff | Docklands, near the harbour | Late morning to evening | Decorative winter garlands; ties to Pip's workshop |
| Wild Flower staff | Student village / cottage area | Mid-morning to late afternoon | Stock rotates with season; ties to Leif's garden runs |
| Students | Quad, dorm, classroom | Cluster around class times | Scarves and umbrellas in cold or wet weather |
| Tourists | Town Square and High Street | Drift in waves tied to events | Spike during the Tulip Festival |
| Affluent residents | Harbour and High Street fringes | Stable routines, less weather-driven | Decorate homes with seasonal garlands early |
The game has also been confirmed to track NPCs at two fidelities: high fidelity near the player and lower fidelity at a distance, but every character still arrives at the same place at the same time regardless of whether the player is watching. That detail matters for tracking because a missing shopkeeper is almost always a weather or season change, not a bug. For the specific quirks of gifting shopkeepers, town-square residents, and student-village NPCs, the Witchbrook NPC gift preferences guide is the most efficient reference, especially once a new player starts juggling birthday calendars.
Reading Daily Schedules and Where to Find Each NPC
Because every NPC arrives at the same place at the same time regardless of the player, the most efficient way to use this character list is to layer it over a daily schedule. The dev blogs have confirmed that NPCs react to time of day, weather, location, and life events, which means a given character's "default" zone is a starting point rather than a fixed address. A few practical rules of thumb make the schedule map easier to read in practice.
| Time of Day | Where the Population Clusters | Who's Most Likely to Be There |
|---|---|---|
| Early morning (6–9) | Dorm common rooms, Caffeina, harbour breakfast counters | Hana, Caffeina staff, Pip pre-opening |
| Mid-morning (9–12) | High Street, classroom halls, Observatory for tarot | Shopkeepers opening, Eli near bookshops, Cormac at the art studio |
| Midday (12–14) | Cottage gardens, food counters, Town Square | Leif outdoors, students between classes, tourists drifting through |
| Afternoon (14–17) | Alchemy labs, shared kitchen, art studio | Evadne cooking, Cormac painting, Pip's late shift |
| Late afternoon (17–20) | Alchemy labs, Caffeina, dorm rooms | Evadne, Hana, students finishing homework |
| Evening (20–23) | Observatory for stargazing, dorm common rooms, pubs | Divination classes, romantic heart-event windows |
| Late night (23+) | Dorm rooms, Observatory night classes | Faculty running night sessions, romance-event triggers |
For a more granular per-NPC read, the Witchbrook new characters revealed hub maps the most recently published schedule data onto the named covenmates. Players who already know which covenmate they want to romance can use that schedule to plan two or three meet-ups per in-game day without backtracking.
A small but useful habit is to start each session by checking the Oracle newspaper and any bulletin-board notices, because life events (birthdays, festivals, story beats) often relocate NPCs out of their default blocks. A covenmate who normally shows up at the High Street in the afternoon might be on the dock the morning of their birthday, which is when most of the bonus heart-event triggers become available.
Seasonal Events and Birthday Calendar Implications
Seasons change more than the look of Mossport; they change which NPCs you can find, where they can be found, and which items they consider thoughtful. Winter is the most documented season so far. The dev blog describes first snow, shorter days, fairy lights, candy canes in shop windows, oversized red bows at bus stops, and winter garlands on street lamps, with Calico, Olive's, Caffeina, and Harbour Home all explicitly decorated for the season. Pip's workshop is the only covenmate-anchored space that gets a direct seasonal callout, which makes it a useful landmark during the winter loop.
| Season | Visible Town Changes | NPC Behaviour Shift | Gift Strategy Tip |
|---|---|---|---|
| Spring | Tulip Festival decorations peak; foraged goods begin to flower | Tourists and students surge into Town Square; Leif moves outdoors more | Plant-focused gifts land harder with Leif and the Wild Flower staff |
| Summer | Long days, beach-adjacent trails open | More outdoor heart events; Caffeina and Harbour Home extend hours | Mechanical and creative gifts (Pip, Cormac) avoid seasonal saturation |
| Autumn | Garlands, harvest stalls, early evening routines | Shopkeepers shift opening hours slightly; students cluster around study rooms | Tea blends and study snacks for Hana spike in value |
| Winter | Snow, fairy lights, candy canes, scarves, umbrellas | Most NPCs move indoors; Pip's workshop and Harbour Home stay active | Indoor, cosy items beat outdoor-themed gifts for almost everyone |
Birthdays are the other seasonal pressure point. Because NPCs react to life events, a covenmate's birthday is a guaranteed location change plus a guaranteed heart-event window, and the easiest way to keep track is to flag the Oracle newspaper's birthday listings as they appear. The gift guide in the romance category cross-references birthdays with the best gifting windows, so a player who has already locked in a romance target can stack a birthday gift on top of a festival visit for compound gains.
The single most useful seasonal insight so far is that Pip's workshop stays active through winter, which means players who want to push his romance meter during the slow season have a reliable indoor location. The same logic applies to Evadne in the alchemy labs, because both characters are tied to year-round facilities.
How the Two-Tier Simulation Affects Your Character List
The developer has been unusually explicit about how NPC simulation works in Witchbrook, and understanding it makes the characters list easier to use. NPCs never teleport; they walk between fixed points on a daily schedule, and that schedule is the same whether the player is watching or not. Citizens are grouped by archetype — students, tourists, affluent residents — and archetypes affect how the same NPC behaves in different weather or at different events. The result is that the same covenmate can show up in three places on a busy festival day, but never in a place that contradicts their base routine.
This is also why the character list is partly a scheduling problem. A player who memorises the covenmate table above can plan a morning at Caffeina for Hana, a midday walk through the cottage gardens for Leif, and an evening visit to Pip's workshop, all without crossing the same district twice. The same loop, run during the Tulip Festival, will also pick up the tourist archetype, which means more heart-event chatter and a higher chance of a random life-event pop-up.
Because the simulation is deterministic, two players running the same day with the same weather will see the same NPC in the same place at the same time. That makes Witchbrook unusually well-suited to written schedule guides, and it is the reason the related coverage leans so heavily on per-character routines rather than general tips.
According to the official Witchbrook dev blog, dating on campus with the game's romanceable NPCs is a planned feature where players can build relationships and woo these characters, with developer Chucklefish having shared early concept art and personality details for several prospective love interests.
Frequently Asked Questions
How many romanceable characters are in Witchbrook?
There are eleven romanceable covenmates in total, but only six have been named so far in official dev blogs: Hana Satō, Eli Ivers, Cormac, Pip, Leif, and Evadne. The remaining five romanceable NPCs are confirmed by count but have not yet been publicly revealed.
Who is the witch-mechanic among the Witchbrook characters? Pip is the named witch-mechanic covenmate. He runs a colourful, slightly chaotic workshop near the harbour in the Docklands district, and he is described as a romance option who enjoys combining magic with mechanical know-how.
Where do I find Hana Satō in Mossport?
Hana is most often found in the Caffeina dorm common room, with secondary appearances tied to her class schedule. Visiting during her free blocks, especially in the morning and early evening, gives the best chance of triggering a heart event.
Does every named character in Witchbrook have a unique routine?
Yes. The developer has confirmed that NPCs never teleport and arrive at the same place at the same time every day, regardless of whether the player is watching. Weather, season, and life events can shift the routine, but the base schedule is fixed.
How can I keep track of birthdays and seasonal NPC changes?
The Oracle newspaper, bulletin boards, and seasonal dev blog updates are the main sources for birthdays and event-driven location changes. The winter update specifically called out Pip's workshop, Calico, Olive's, Caffeina, and Harbour Home as decorated spaces, which is a useful checklist for the cold months.