Graduating from Witchbrook College isn't a single cinematic moment — it's a layered checklist that ties your academic record, your cottage economy, and your standing with the Mossport covenmates together into one final arc. Every Witchbrook graduation requirement connects to a system you can already grind during the regular term, and missing even one category of progress can stall your postgraduate life for an entire in-game year.
This guide walks through what each confirmed Witchbrook graduation requirement actually demands in 2026, where to find the academic track details, and which Steam achievements signal a true 100 percent completion run. Think of it as the master checklist the official Witchbrook dev blog on life at Witchbrook hints at but never spells out in one place.
Understanding the Witchbrook Graduation Arc and Academic Track
The first pillar of the Witchbrook graduation requirement list is the academic track at Mossport College. According to the official store page, the game is built around weekly assignments, magic exams, potion brewing, divination nights, and ritual practice — every one of those feeds merit points that the faculty tracks before they sign off on your cap and gown. The academic side alone is dense enough that most players spend their first full in-game term just learning how to read the assignment board.
Core Academic Pillars You Must Clear
The college breaks coursework into four visible disciplines on the timetable, and each one contributes a different weight to the merit ledger that faculty checks before conferring your diploma. Think of the table below as the academic core — the section of the degree the registrar cites when stamping your parchment.
| Discipline | Weekly Cadence | Primary Output | Merit Weight |
|---|---|---|---|
| Alchemy Lab | 2 brewing sessions + 1 order | Potions, salves, herbal teas | High |
| Divination at the Observatory | 1 daytime reading + 1 night class | Star charts, tarot spreads | Medium |
| Arcane Rituals | 1 cast + 1 study | Spell unlocks, broom hours | Medium |
| Witch Business Orders | 2 deliveries or market stalls | Fulfilled town orders | High |
The High weight on Alchemy and Witch Business reflects the dev team's framing of magic as a grounded vocation rather than a pure academic exercise. Assignments posted by the college frequently ask you to consult residents or library materials, and every completed order earns a slice of the merit pool you can spend on spell upgrades.
Why the Academic Track Is the Slowest Gate
In practice, the academic leg of the Witchbrook graduation requirement list feels slow because none of the four disciplines is solo-friendly. Alchemy needs ingredient foraging, divination needs the night-time observatory window, rituals need a clear mind and decent wellbeing, and Witch Business orders need your moped license before they can scale. Most players clear two disciplines per term and the remaining two the following season, which means the academic track alone covers roughly half a year of in-game time before the registrar's stamp appears.
If you want a focused walkthrough of the exam side specifically, our Witchbrook exam preparation guide breaks down the merit thresholds and assignment rotation in detail. Worth bookmarking early because exam scores feed directly into the registrar's transcript, and failing a 200-point tier exam resets your four-week cooldown timer before you can reattempt the same discipline.
Earning College Merits and Clearing Assignment Rotations
Every assignment, exam, and order you finish deposits merit points into your term record, and the registrar uses a merit threshold rather than a simple "pass every test" rule. That's why the second pillar of the Witchbrook graduation requirement list is a merit grind with very specific behaviors attached to it.
How Merit Points Accumulate
Merits in Witchbrook arrive through four distinct channels, each tied to a different weekly activity inside the college calendar. Assignments and magic exams feed the academic ledger the registrar checks first, while town orders and Sunday market stalls fill the practical-applications column that often gets overlooked. Missing any one category doesn't usually block a registrar visit on its own, but a term that leans entirely on assignments while ignoring the broom-license town orders will leave you short on the practical side and force a repeat term. The key is treating the four sources as a balanced rotation rather than grinding one path.
| Merit Source | Trigger | Approx. Points per Week | Notes |
|---|---|---|---|
| Weekly Assignment | Hand in on the Friday deadline | 15–20 | Most reliable, capped at 4 per term |
| Magic Exam | Pass during a scheduled exam week | 25 | Only available twice per term |
| Town Order Completion | Deliver or brew a paid order | 5–10 | Scales once you unlock the broom license |
| Sunday Market Stall | Set up and sell for a full morning | 12 | Bonus tier after 8 successful weeks |
A balanced term usually yields around 90–110 merit points across the four categories, which lines up with the dev blog's framing of "completion earns college merits spendable on upgrades." The exact threshold for graduation is not published in a single number, so the safe target is to bank more than the visible requirement before the registrar visit.
Common Merit Pitfalls to Avoid
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Missing the Friday assignment drop because you were harvesting in Shadhollow instead of attending class.
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Failing to attend night classes at the Observatory, which forces you to retake the divination discipline the following term.
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Brewing potions for personal stock instead of paid town orders, since the registrar's ledger values completed paid commissions over personal inventory growth.
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Ignoring Sunday Market opportunities during the warmer seasons when foot traffic and bonus tier triggers both peak.
Players who treat merit as a passive byproduct of studying usually graduate a term late because the registrar cross-references your weekly output against the term's published merit curve. Players who treat it as a strict weekly quota — five assignments, two exams, and a market stall — hit the threshold with buffer to spare, and that surplus converts directly into exam leniency modifiers during finals week.
Building the Witch Economy Around Graduation
The second pillar of the Witchbrook graduation requirement list is your cottage economy. The dev blog explicitly states that classes are paid with earned money, and the town only hands out well-paying orders to witches who have already proven they can fulfill them reliably. Without a functioning cottage loop, you can technically pass the academic track but you'll have no money to keep attending classes.
The Money Side of the Degree
Witchbrook treats magic as a vocation, which means tuition is paid in cash, not in chores. Your economy has to cover brewing ingredients, moped fuel, festival stall fees, and the occasional gift to unlock perks from covenmates. The table below maps the typical first-year cash flow so you can see when the loop starts to snowball.
| Phase | In-Game Weeks | Income Source | Cash Tier |
|---|---|---|---|
| Moped Loop | 1–6 | Paid deliveries by moped | ~200/week |
| Witch Shop Ramp | 7–14 | Brewed salves and teas | ~400/week |
| Market Stall Spike | 15–24 | Sunday market + order backlog | ~700/week |
| Broom-Tier Income | 25+ | Bulk orders and broom deliveries | ~1,200/week |
The broom-tier income only unlocks after the broom license check, which most players earn between weeks 18 and 22 of a focused run. Our Witchbrook broom license breakdown covers the wellbeing and arcade score thresholds that gate that license, since it doubles as a graduation-relevant progression flag.
Why the Economy Matters Even If You Can Afford Tuition
A healthy economy is also what funds the gifting chain that unlocks relationship perks. Per the Presskit factsheet, friendship and romance with the cast are confirmed core systems, and many of the perks those relationships unlock feed back into the academic track. In short: money powers gifting, gifting powers relationship perks, and relationship perks feed merit bonuses. A broke witch graduates last, and usually alone.
The Social and Coven Pillars of the Diploma
The third pillar of the Witchbrook graduation requirement list is your standing with the Mossport coven. The game is sold as a life sim with romance and friendship systems, and the registrar's office quietly counts those too. The dev blog's line about "fulfilling orders builds relationships unlocking perks and upgrades" is the clearest confirmation that social progress and academic progress are not separate spreadsheets.
Confirmed Coven Standing Requirements
While the exact threshold is still in flux during the 2026 launch window, the confirmed coven-related graduation flags fall into three predictable categories. The table below summarizes what the community has pieced together from the dev blogs and the official Steam listing.
| Coven Flag | Type | Confirmed Mechanic | Graduation Impact |
|---|---|---|---|
| Going Steady with One Covenmate | Romance | Confession card system | Unlocks the ceremony dialogue branch |
| Max Affinity with 3+ Residents | Friendship | Gift + dialogue system | Triggers registrar's "well-liked" note |
| Covenmate Perk Unlocks | Progression | Relationship perk tree | Adds +5% merit bonus term-wide |
Most players aiming for a clean graduation target a single romance plus three or four maxed friendships by the end of year one. The relationship perk tree is the easiest to overlook because it doesn't announce itself in the UI; you only notice it when the merit counter ticks up slightly faster than expected.
Why Coven Standing Is Easier Than It Looks
The dev blog's confirmation that orders "build relationships unlocking perks" means you don't have to grind a separate social track. Every paid delivery is a passive social action, and every well-timed gift at a festival like the Tulip Festival compounds your standing. Players who stack their gifting around seasonal events graduate on the social pillar almost by accident, because the order money and the gift bonus are doing double duty. For a focused look at how to time your gifts around the Tulip Festival money loop, our Witchbrook Tulip Festival preparation guide maps the precise week-by-week window.
Postgraduate Life, Broom Licenses, and Steam Achievements
The final pillar of the Witchbrook graduation requirement list is the postgraduate arc and the Steam achievement list. The two are tightly linked because every postgraduate unlock corresponds to a Steam achievement that tracks overall completion percentage, and every Steam achievement is gated by an in-game milestone that the registrar recognises as well.
Postgraduate Unlocks and What They Signal
Once the registrar stamps your parchment, the game opens a postgraduate tier of content that includes broom racing circuits, advanced orders, and the coven competition arc. These are not just flavour — they each tie to a Steam achievement that the community uses as the de facto 100 percent marker.
| Postgraduate Milestone | Steam Achievement | In-Game Reward | Estimated Time to Clear |
|---|---|---|---|
| Broom License Earned | First Flight | Unlocks broom-tier deliveries | 1 term |
| First Coven Competition Win | Coventhusiast | Title and broom cosmetic | 1 season after graduation |
| All Eleven Covenmates Maxed | Heart of Mossport | Cottage trophy and bonus trait | 2 full years |
| All 20 Divination Constellations Read | Stargazer | Observatory upgrades | 1 focused term |
| All Major Festivals Completed | Mossport Local | Festival vendor discounts | Year-long cycle |
| All Cottage Renovations Finished | Hearth & Home | Cottage prestige flag | 1.5 years |
The full Steam achievement list isn't finalised at the time of writing, but the Witchbrook store page confirms that exams, romance, broom racing, photography, and arcade scores are all part of the long-term track. Players who treat the postgraduate layer as "optional" usually end up returning to the save anyway once they realise the achievement list is the true completion bar.
A Practical Completion Sequence
Most completionists settle into a predictable loop that maximises the overlap between the academic, social, and economic pillars of the Witchbrook graduation requirement list, front-loading merit point generation before romance or postgraduate commitments eat your weekly schedule. The order matters because each tier unlocks systems the next tier depends on: the broom license gates faster overworld traversal, Sunday market attendance unlocks high-margin ingredient flipping, and the postgraduate arc locks you into a 12-week prestige grind that becomes punitive if you haven't already banked enough gold to cover entry fees and restock costs.
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Term 1 — Stabilise the loop. Lock in the moped delivery run, hit your first 90 merit points, and earn the broom license check.
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Term 2 — Climb the social track. Begin one romance route, max two friendships, and start attending Sunday markets every weekend.
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Term 3 — Specialise. Pick a single postgraduate arc (typically the broom racing circuit or the coven competition) and clear its first prestige tier.
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Year 2 — Clean up. Sweep the remaining Steam achievements, including photography, fishing, and the seasonal divination constellations.
The sequence keeps your merit cash flow positive and prevents you from getting stuck on a single grind because each tier pays for the next — the 90-merit broom license check you bank in Term 1 funds a faster Term 2 romance arc, while Sunday market flipping of foraged moonbell and duskcap stockpiles typically clears the 2,400-gold postgraduate entry fee before the 12-week prestige grind begins, so a Term 3 moped run that lands on a high-margin Tuesday reliably cascades into Year 2 cleanup achievement completion without forcing you back into early-term delivery loops.
Frequently Asked Questions
What is the fastest path to meeting all Witchbrook graduation requirements?
The fastest path runs through the academic track first. Clear four weekly assignments, pass both magic exams, and fulfil a paid town order every week, and the registrar's merit threshold usually clears by the end of year one. Layering romance and gifting on top of that order money keeps the social pillar from falling behind.
Does Witchbrook have a postgraduate story arc after graduation?
Yes. Once the registrar stamps your parchment, the broom racing circuit, the coven competition, and the advanced Observatory constellations all open up. These postgraduate layers are also what the Steam achievement list tracks, so they function as the true 100 percent bar.
How do Witchbrook Steam achievements tie into graduation?
Each postgraduate milestone corresponds to a Steam achievement, and the community treats the achievement list as the definitive completion tracker. The registrar only cares about academic merit, but every postgraduate unlock also surfaces an achievement, which means the two systems are deeply interlinked rather than separate.
Can you graduate without a broom license?
You can graduate academically without one, because the registrar's merit ledger doesn't list the broom license as a hard requirement. However, broom-tier orders and most postgraduate content stay locked, and the relevant Steam achievement won't trigger until you earn the license.
Is there a respec option if you choose the wrong major?
Witchbrook does not run a hard major/minor system — every witch takes the same four disciplines, and the game tracks your top two as your "focus" for the postgraduate cutscenes. There is no respec because there is no fork to undo, which is one of the friendlier design choices in the launch window.